The online platform for business games and tools co-created with professors at the University of Oxford and beyond.
Problem we solve:
Lack of experiential learning in business education – the interactive tools and games can bring better student engagement and learning outcomes.
Market we target:
Universities, colleges and schools which teach business subjects, and SMEs with business training needs.
Interactive tools and games used by business instructors.
Our financial model:
Freemium subscription model for access to the business games and tools on our platform.