The online platform for business games and tools co-created with professors at the University of Oxford and beyond.

Problem we solve:

Lack of experiential learning in business education – the interactive tools and games can bring better student engagement and learning outcomes.

Market we target:

Universities, colleges and schools which teach business subjects, and SMEs with business training needs.

Our product:

Interactive tools and games used by business instructors.

Our financial model:

Freemium subscription model for access to the business games and tools on our platform.

Website: www.i-gbl.com
Twitter: @igbl_uk